Nouveaux Pokémon :
Nouvelles Formes :
Corrections :
Battle Fixes (en Anglais) :

- Paragruel
- Qwilpik
Nouvelles Formes :
- Amovénus
- Archéduc
- Qwilfish
- Zorua
- Zoroark
- Bargantua
- Clamiral de Hisui
- Colimucus de Hisui
- Muplodocus de Hisui
Corrections :
- Correction d'un bug ou l'IA d'un dresseur n'attaquait pas sous certaines conditions.
- Correction du bouton Z-Move restant enfoncé si une attaque n'est pas choisie.
- Correction d'un bug permettant de faire tenir n'importe quel objet à un Pokémon.
- Correction du Pokedex affichant des poids incorrects
- Correction du Pokedex affichant la forme Shiny à la place d'une forme normale.
- Correction de la reproduction des Hisui.
- Correction d'un bug rendant impossible à attraper certains Pokémon en raid.
- Correction de l'évolution de Bargantua ne pouvant pas évoluer.
- Correction de la texture Bargantua shiny manquante.
- Correction ajout des fossiles : Nageoire, Mâchoire, Oiseau, Dragon, Aileron et Dino à la vente
Battle Fixes (en Anglais) :
- Fixed the Symbiosis ability not passing on items to allies.
- Fix Thief and Covet not taking damage from Rocky Helmet before stealing it.
- Fixed Phantom Force, Prevented moves with a NEVER_MISS accuracy value hitting through the Vanish status.
- Fixed Bolt Beak and Fishious Rend doing double damage every turn after doubling once.
- Fix Light That Burns the Sky to not calculating damage properly.
- Fix Urshifu's ability not ignoring Protect while dynamaxed.
- Fixed multi-turn moves losing PP each time they KO a Pokemon.
- Fix Zacian and Zamazenta regaining all their pp back at the end of a battle.
- Fix Dynamax'd Weather Ball not changing its type based on the weather.
- G-Max Replenish will now inflict damage.
- Berserk is no longer procs when hit with moves affected by Sheer Force.
- The Recycle move will now try to restore health immediately after recycling a berry.
- Fixed players not being able to choose a target if a Dynamaxed move's base move hit several targets at once.
- Fixes Copycat not using pp when copying a multi-turn move.
- Prevent Red Card activating if the attacker has already fainted.
- Fix Shell Side Arm ignoring some abilities and whether it made physical contact.
- Fix Psychic Terrain stopping a priority Pursuit attack.
- Magic Bounce - Fixing absorption abilities (e.g. Volt Absorb) not working on reflected moves.
- Prevent Follow Me from continuing to redirect moves after the user has fainted.
- Fix Copycat copying the Max Move instead of the original move.
- Prevent being choice locked into a move after fainting in a max raid battle.
- Fix Court Change only moving statuses on the user's side and ignoring other ally trainer's Pokemon.
- Fixes Transform transforming Pokemon into a default form but using the target's gigantamax texture.
- Terrain Boosts - Fixes Expanding Force and Rising Voltage not increasing their base power in their appropriate terrain.
- Players can no longer Ultra Burst twice in one battle. Players can now Ultra Burst and Mega Evolve in the same battle.
- Fix Dynamaxed Judgment to use the correct Max Move based on the type of Judgment.
- Separate postProcessAttackUser into damaging moves and all moves trigger. Fix ThroatSpray not activating with status moves.
- Choice items no longer activate when dynamaxed
- Eiscue's ability Ice Face no longer procs after using substitute
- Change Howl too affect all allies at once
- Make Worry Seed and Simple Beam change the target's abilities again
- Prevent attacks ignoring the user's own ability
- Fix G-Max Depletion not dealing damage.
- Fix G-Max Depletion, Eerie Spell, and Spite not subtracting pp from the target.
- Multiple hit moves will now continue to hit the target after breaking Substitute.
- Prevent an erroneous battle message claiming sturdy blocked ground attacks.
- Prevent abilities and items with switch in effects from activating twice.
- Fix Pokemon not switching out from moves after being attacked with Pursuit.
- Raid Pokemon won't restore health back to the HP bound when their shields activate.
- Force Pokemon to un-dynamax after being knocked out during a raid battle.
- Prevent G-Max Stun Shock from trying to paralyze or poison the user.
- All multi-hit moves bypassing the semi-invulnerable state of Phantom Force
- Raid bosses can restore health at the second shield threshold
- Pursuit cancelling switching moves from taking effect
- Shields in raid dens do not prevent further incoming damage when activated.
- NPC trainers can both Mega and Dynamax in the same battle
- Snap trap able to see the language properly
- Throat spray able to see the language properly
- Fiery Wrath being treated as a single target move
- Magic Coat and Magic Bounce abilities interacting with eachother
- Dynamaxed Pokémon still using Max-Moves after switching out and back in
- Hidden Power is always normal type when used in G/Dmax
- When a pokemon has Mold Breaker, Turboblaze or Teravolt uses a damaging move on a Zorua/Zoroark, the illusion will not wear off
- Weather Ball with Normalium-Z does not apply z-crystal power increase when there is battle-weather present.
- Fell Stinger does not act as a physical contact move.
- Rollout now properly consumes PP.
- Metronome can call moves it shouldn't, such as Max/G-Moves, and more.
- Contrary ability not causing the opposite effect as it should.
- Z-Mirror Move does not deal damage when copying opponents move
- Some multi-hit moves are removing multiple shields on raids

Dernière édition: