Important Mise à jour 8.4.2

Nouveaux Pokémon :
  • Paragruel
  • Qwilpik

Nouvelles Formes :
  • Amovénus
  • Archéduc
  • Qwilfish
  • Zorua
  • Zoroark
  • Bargantua
  • Clamiral de Hisui
  • Colimucus de Hisui
  • Muplodocus de Hisui

Corrections :
  • Correction d'un bug ou l'IA d'un dresseur n'attaquait pas sous certaines conditions.
  • Correction du bouton Z-Move restant enfoncé si une attaque n'est pas choisie.
  • Correction d'un bug permettant de faire tenir n'importe quel objet à un Pokémon.
  • Correction du Pokedex affichant des poids incorrects
  • Correction du Pokedex affichant la forme Shiny à la place d'une forme normale.
  • Correction de la reproduction des Hisui.
  • Correction d'un bug rendant impossible à attraper certains Pokémon en raid.
  • Correction de l'évolution de Bargantua ne pouvant pas évoluer.
  • Correction de la texture Bargantua shiny manquante.
  • Correction ajout des fossiles : Nageoire, Mâchoire, Oiseau, Dragon, Aileron et Dino à la vente


Battle Fixes (en Anglais) :
  • Fixed the Symbiosis ability not passing on items to allies.
  • Fix Thief and Covet not taking damage from Rocky Helmet before stealing it.
  • Fixed Phantom Force, Prevented moves with a NEVER_MISS accuracy value hitting through the Vanish status.
  • Fixed Bolt Beak and Fishious Rend doing double damage every turn after doubling once.
  • Fix Light That Burns the Sky to not calculating damage properly.
  • Fix Urshifu's ability not ignoring Protect while dynamaxed.
  • Fixed multi-turn moves losing PP each time they KO a Pokemon.
  • Fix Zacian and Zamazenta regaining all their pp back at the end of a battle.
  • Fix Dynamax'd Weather Ball not changing its type based on the weather.
  • G-Max Replenish will now inflict damage.
  • Berserk is no longer procs when hit with moves affected by Sheer Force.
  • The Recycle move will now try to restore health immediately after recycling a berry.
  • Fixed players not being able to choose a target if a Dynamaxed move's base move hit several targets at once.
  • Fixes Copycat not using pp when copying a multi-turn move.
  • Prevent Red Card activating if the attacker has already fainted.
  • Fix Shell Side Arm ignoring some abilities and whether it made physical contact.
  • Fix Psychic Terrain stopping a priority Pursuit attack.
  • Magic Bounce - Fixing absorption abilities (e.g. Volt Absorb) not working on reflected moves.
  • Prevent Follow Me from continuing to redirect moves after the user has fainted.
  • Fix Copycat copying the Max Move instead of the original move.
  • Prevent being choice locked into a move after fainting in a max raid battle.
  • Fix Court Change only moving statuses on the user's side and ignoring other ally trainer's Pokemon.
  • Fixes Transform transforming Pokemon into a default form but using the target's gigantamax texture.
  • Terrain Boosts - Fixes Expanding Force and Rising Voltage not increasing their base power in their appropriate terrain.
  • Players can no longer Ultra Burst twice in one battle. Players can now Ultra Burst and Mega Evolve in the same battle.
  • Fix Dynamaxed Judgment to use the correct Max Move based on the type of Judgment.
  • Separate postProcessAttackUser into damaging moves and all moves trigger. Fix ThroatSpray not activating with status moves.
  • Choice items no longer activate when dynamaxed
  • Eiscue's ability Ice Face no longer procs after using substitute
  • Change Howl too affect all allies at once
  • Make Worry Seed and Simple Beam change the target's abilities again
  • Prevent attacks ignoring the user's own ability
  • Fix G-Max Depletion not dealing damage.
  • Fix G-Max Depletion, Eerie Spell, and Spite not subtracting pp from the target.
  • Multiple hit moves will now continue to hit the target after breaking Substitute.
  • Prevent an erroneous battle message claiming sturdy blocked ground attacks.
  • Prevent abilities and items with switch in effects from activating twice.
  • Fix Pokemon not switching out from moves after being attacked with Pursuit.
  • Raid Pokemon won't restore health back to the HP bound when their shields activate.
  • Force Pokemon to un-dynamax after being knocked out during a raid battle.
  • Prevent G-Max Stun Shock from trying to paralyze or poison the user.
  • All multi-hit moves bypassing the semi-invulnerable state of Phantom Force
  • Raid bosses can restore health at the second shield threshold
  • Pursuit cancelling switching moves from taking effect
  • Shields in raid dens do not prevent further incoming damage when activated.
  • NPC trainers can both Mega and Dynamax in the same battle
  • Snap trap able to see the language properly
  • Throat spray able to see the language properly
  • Fiery Wrath being treated as a single target move
  • Magic Coat and Magic Bounce abilities interacting with eachother
  • Dynamaxed Pokémon still using Max-Moves after switching out and back in
  • Hidden Power is always normal type when used in G/Dmax
  • When a pokemon has Mold Breaker, Turboblaze or Teravolt uses a damaging move on a Zorua/Zoroark, the illusion will not wear off
  • Weather Ball with Normalium-Z does not apply z-crystal power increase when there is battle-weather present.
  • Fell Stinger does not act as a physical contact move.
  • Rollout now properly consumes PP.
  • Metronome can call moves it shouldn't, such as Max/G-Moves, and more.
  • Contrary ability not causing the opposite effect as it should.
  • Z-Mirror Move does not deal damage when copying opponents move
  • Some multi-hit moves are removing multiple shields on raids

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